Dev.Play 2018 Spring Workshop

SAVE THE DATE: 1st of March 2018

Location: ARCUB Gabroveni  Str. Lipscani nr. 84 – 90, Bucharest, Romania 

Duration: 15:30 – 19:30 (followed by  Networking Mixer in the Old Town)



15:30 – 15:50: Welcome Coffee and Registration 

15:50 – 16:00: Intro by Catalin Butnariu, RGDA President

16:00 – 17:30:  Presentation by Sjoerd de Jong, Unreal Engine Evangelist
Introduction to the Unreal Engine, where the engine is right now and a short overview
Technical presentation on building a cinematic experience live (for both people new to the engine and experienced users)
Technical Q&A

17:30 – 17:45: Presentation by AlienPixel Studios – Working with the Unreal Engine for Unbound

17:45 – 18:00:  Food & Coffee (powered by Epic Games)

18:00 – 19:00: Presentation by Hector Wan, Operations Director at Game Voltage                                                                                                                  Share insights on  how to approach publishing and marketing in Asia.
How Game Voltage can help indies find publishing partners, localization  services  and investors.  Q&A

19:00 – 19:30:  Presentation by Evan Webb,  CEO of Gamecosys                                                                                                                                                                The problems of a western developer will be encountering when entering the eastern country- sharing his experience bringing Call of Duty from the USA to China with Tencent.

20:00 – 22:00:  Networking Mixer (powered by Game Voltage)

Sjoerd De Jong Unreal Engine Evangelist
As Evangelist for Epic Games, Sjoerd travels through Europe to talk about and teach Unreal Engine 4. With 18 years of experience in the Unreal Engine, Sjoerd is an expert at a wide range of content creation topics. Throughout his diverse career he has worked in everything ranging from AAA to running his own indie studio to education. His most recently released game is The Solus Project.
Evan Webb CEO at Gamecosys
Evan is a 15 year veteran game architect, with a design focus on player choice design, game operations design, social infrastructure design, and behavioral economics. His technical and design experience includes games for most platforms, from PS1/2/3, Wii, XBox, PC, Mobile, to even the old handhelds PSP and Gameboy Advance. Starting at EA Games in Los Angeles (Goldeneye, Medal of Honor), Evan then moved to Activision Games where he worked for nearly a decade on a long series of popular titles, including 4 years as Lead Designer on Call of Duty Online, an collaboration project with Tencent Games for the China market.
Hector WanOperations Director at Game Voltage
Hector is the Operations Director at Game Voltage and has 12 years of experience managing publishing teams in the digital free-to-play games industry.
He had worked for Seasun and had successfully led the release and operations of over 4 titles. He was responsible for the global mobile game business mainly for localization, marketing, product optimization and community operations. Products released in Europe and the United States include “Brave Cross” and “Go! Titans”. Hector has rich experience in product operation and distribution, and in the early years, he was responsible for the client game in Gamania such as “Lineage” and “Kart Rider”.