Workshop: Publishing agreements- a pitfall hunting for game developers

Silviu Stratulat (Managing Partner), Elena Stan (Managing Associate) 

Part One: Implementing best practices when dealing with a publisher

  • IP in the game. Who owns or controls the core IP?
  • The development of a video game – legal implications.
  • Remuneration of the game developer – advances, royalties and revenue share.
  • Post release contractual obligations.

Part Two: Funding development outside of publishing agreements

  • Main issues to consider when preparing for a funding round.
  • Tiding up the company legally (Intellectual property rights; Privacy; Company law aspects; Labour law issues).
  • Demystifying Termsheets and Shareholders Agreement

Duration: 120 min

Eligibility: Full Access passes and Indie passes

Max seats: 25

For registration you have to access “Workshops” section in PINE. (you have acces to this section only with an Indie Pass or Full Access Pass)

Workshop: Business Development Best Practices for Fun and Profit 

Kirstin Bosc

An interactive workshop on the subtle art of not shooting yourself in the foot by cutting corners in your business development. Get actionable expert advice on how to build a DIY business development framework that will make your life easier, prevent mistakes and result in more, better deals. The intended audience are people directly involved with their company’s business development.

Kirstin Bosc is a Business Development Teacher at kirstinbosc.com. 

She is a 15+ years business veteran that believes great Biz Dev happens at the intersection of authenticity, knowledge, skill, strategic thinking, openness, and genuine curiosity towards the potential partner. 

Duration: 120 min

Eligibility: Full Access passes and Indie passes

Max seats: 25

For registration you have to access “Workshops” section in PINE. (you have acces to this section only with an Indie Pass or Full Access Pass)

Workshop: Intrinsic Design – From Content to Form

Cristian “Sickbrush” Chihaia

In this workshop, we will analyze and break down design principles then shift the focus from functional design to instances where metaphor is a substitute principle in games and film. We are also going to take a look at how design-familiarity can be applied in serializing and then focus on the space between intrinsic and agnostic design.

Cristian Chihaia is an Art Director and Concept Artist working in the media industry for over 14 years.

An all-around nerd and a curious learner, he’s an active part of the global art community, walking the world and sharing hard-earned knowledge with art professionals and enthusiasts.

Duration: 120 min

Eligibility: Full Access passes and Indie passes

Max seats: 25

For registration you have to access “Workshops” section in PINE. (you have acces to this section only with an Indie Pass or Full Access Pass)

Workshop: Players’ Favourite Gaming Emotions: The Triggers, Psychology, and Structural Forms

Dave Pimm

Players play games to feel emotions. A game designer learns how to deliver these emotions in their most potent forms, and how to create the anticipation of emotions in order to sustain engagement. Emotions in their anticipatory and consummatory forms come in many flavours and are elicited in a variety of ways.

During this two-hour workshop, participants will be invited to creatively experiment with the theories and principles associated with some of gamers’ most treasured emotions, including those derived from awe and wonder, empathy and non-verbals, fear and creepiness, and sustainable game loops fuelled by powerful intrinsic and extrinsic motivators.

Duration: 120 min

Eligibility: Full Access passes and Indie passes

Max seats: 25

For registration you have to access “Workshops” section in PINE. (you have acces to this section only with an Indie Pass or Full Access Pass)

Workshop: Promoting diversity as an indie developer

Andreea Medvedovici Per

Promoting diversity as an indie developer: : Can you do it with the resources available? Should you do it? Why?

A workshop with practical advice on how indie developers can make sure -with limited resources and even brain time – they develop and market games for a diverse community and also reap the benefits of a diverse and creative working environment.

Duration: 60 min

Eligibility: Full Access passes and Indie passes

Max seats: 40

For registration you have to access “Workshops” section in PINE. (you have acces to this section only with an Indie Pass or Full Access Pass)

 

STEAM Q&A

Tom Giardino from Valve

Tom Giardino and two other colleagues will be once again together with Dev.Play participants answering any STEAM related question.

As last year, a list of questions behorehand are needed for them to start the discussion easier. Please register for the workshop and ask your questions in the form below.  *PRIOR REGISTRATION REQUIRED.

Duration: 60 min

Eligibility: Full Access passes and Indie passes

Max seats: 40

For registration you have to access “Workshops” section in PINE. (you have acces to this section only with an Indie Pass or Full Access Pass)