George Comanescu | Expert Physics Programmer Ubisoft

He started his career 18 years ago as a fresh Computer Science graduate, completely unaware of the opportunities offered by the gaming industry.

After 9 years as a programmer in the networking industry building testing software for switching devices, his love for physics brought him to Ubisoft – first in the Tools Programmer role, which helped him become a Physics Programmer.

He is now part of Motion, a team within Ubisoft that develops and maintains a physics engine that can perform rigid body and cloth simulation.