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George Comanescu | Expert Physics Programmer Ubisoft
He started his career 18 years ago as a fresh Computer Science graduate, completely unaware of the opportunities offered by the gaming industry.
After 9 years as a programmer in the networking industry building testing software for switching devices, his love for physics brought him to Ubisoft – first in the Tools Programmer role, which helped him become a Physics Programmer.
He is now part of Motion, a team within Ubisoft that develops and maintains a physics engine that can perform rigid body and cloth simulation.